FRAMEWORK FOR USING SOCIOLOGY TO STUDY POPULAR MUSIC
When sociologists study music they focus on one or more of the following four topics:
1. The production of the music
a. Who makes the music? Who are the artists in terms of their social backgrounds and sources of inspiration?
b. What are the processes through which music is made, and what are the connections between musicians and the conditions under which music is created/produced?
c. How is the music tied to culture on a local and larger level? What ideological themes in the culture does it represent, reproduce, challenge?
2. The distribution of music
a. What is the organization, both formal and informal, of the music industry?
b. How are concerts, recordings, jam sessions, clubs, local festivals and occasions related to who consumes music?
c. What types of music come to be recorded and distributed in a region or society, by whom, for what reasons, and through what types of technology?
3. The consumption of the music
a. How do people consume music in everyday social settings, local clubs, recordings, concerts, commercials, peer sharing processes, etc.?
b. Who consumes what types of music and how do they gain access to consumption opportunities?
c. What are the implications of the culture of the consumers, their resources, and their social relationships?
4. The integration of music into people's lives and the impact of music on their feelings, thoughts, and actions
a. How do people integrate music into their everyday lives and their ideas about the world and their connection with it?
b. What is the impact of music on the experiences of individuals and groups and on culture, ideology, interaction, and identities?
c. How people give meaning to music and music-related experiences
d. How people use popular music as a form of expression, as a means of communication, and as a vehicle for opposing and resisting dominant cultural norms and practices and established social arrangements.
MONEY FOR NOTHING: THE POLITICAL ECONOMY OF POPULAR MUSIC
Media Education Foundation, 49 minutes
Through history popular music has been the medium through which people have expressed themselves, communicated with each other, and articulated ideas related to everything from personal desires to social justice. Popular music has been a medium around which people share feelings and create social solidarity, express opposition to dominant ideas, and even encourage forms of revolution from slave revolts to adolescent rebellions against dominant culture and established social structures.
People in positions of power have generally been sensitive to the potential oppositional influence of popular music and, at various times, tried to limit its existence or control its content through coercion or censorship. However, popular music today is less a "people's medium" than it is a profit maker for a few major corporations. In connection with powerful global forces, 5 major transnational corporations account for 80% of the sales of popular music and control much of the music industry today. They are Bertelsmann, Sony, AOL/Time Warner, Vivendi, and EMI.
Popular culture in general, and popular music in particular, are important in a sociological sense because they are closely connected with how power operates in social relations and social processes. For example, Antonio Gramsci and other sociologists have argued that social control in contemporary social life could not simply occur through managing the means of production and the bodies of workers. There was also a need to influence widespread definitions of "common sense" and ideas about how the world does and should be organized. In other words, there was a need to get inside the minds of people. And the most effective way of doing this was to sponsor, organize, and mediate the joy and pleasure that people experienced in their everyday lives. If this could be done, people would be inclined to accept the status quo and the powerful organizations that maintained it. This process of manufacturing consent in a group, society, or social network is called hegemony.
Popular Culture and the Music Industry
When popular music is covered in the mainstream media we generally learn about the personal lives of individual performers. We get details about their rise to stardom and visual images that highlight the glitzy side of their lifestyles, especially the houses, clothes, cars, and toys that their wealth has enabled them to consume.
Such coverage pop music stars tells us nothing about the music industry itself -- how popular music is made and distributed, and how the rise to rock stardom is integrally connected with corporations that operate according to a commercial logic that has little to do with artistic expression or the sponsorship of a people's medium for communication.
Annie Defranco, one of the few independent musicians in the US, sums up how this commercial logic impacts contemporary culture. She says that large entertainment corporations take local musical culture, homogenize it, commercialize it, coopt it, suck the life out of it, and then sell it back to the very people who created the cultural contexts in which it originated.
The commercial logic of the popular music industry is characterized by a time frame in which there is a need for quick returns on investments for the shareholders of the five major media entertainment conglomerates. This need for immediate returns influences who makes music because it is much more cost efficient to focus on a few big stars than on many musical artists. It makes more sense to develop one marketing campaign for one mega-star than it does to develop many marketing campaigns for a wide range of performers whose music appeals to diverse musical interests. The ultimate goal of the commercial logic of each of the major corporations that control much of popular music would be to produce one new mega-CD every few months and have everyone in the world buy it.
One of the outcomes of this logic is that mid-range stars seldom make large amounts of money. In fact, they have major expenses that they pay directly or pay back to the major recording companies through royalties that the companies keep.
This means that the vast majority of people who make music are workers who need representation and support to maintain their involvement in music. In fact, it would be helpful for them to have a union that would be similar to the players' associations in professional sports and the screen actors' guild in television and film.
The Promotion and Distribution of Popular Music
In Money for Nothing it is noted that there are four commercial vehicles for promoting and distributing popular music:
Radio
Since 1996 and the
passage of the Telecommunications Act radio has not been an open promotion and
distribution system for popular music. The stated goal of this law was to deregulate
the communications business so that any individual or company could compete in a
"fee market" environment. But what the law did was to enable three major
corporations to acquire ownership of the vast majority of high power radio
stations around the United States. To maximize their profits, these corporations
have developed pre-programmed play lists that disk jockeys must use on local
stations. No longer are there radio personalities who create their own play
lists based on their sense of local musical tastes and preferences. In the 1960s
such a system was defined as criminal, and described as "payola" − that
is, a system of paying disk jockeys to play certain records so that those
records could become popular and profitable. However, the Telecommunications Act
of 1996 made such a system legal. Today, corporately controlled systems of
payola are the foundation of how radio stations operate. That's why the same
popular music is played from one station to another around the country. Of
course, play lists are designed to appeal to people with particular demographic
profiles, but there is pervasive homogeneity from one play list to another.
Video
MTV and VH1 are the
central marketing systems in the corporate world of popular music. MTV was
developed in 1980 as a vehicle for major recording companies to promote and
market their records; t was intended as a cable station infomercial for a
limited range of popular music. Today it runs in xxx countries and is watched by
xxx million people 24-hours a day. This makes it the source of the most powerful
infomercials in the world.
Concert
Tours
The widely hyped pop
music mega-tours that occur today require vast resources. No single performer or
musical group could coordinate and sponsor such tours on their own. Even local
venues for mid-size performances are now being purchased by major recording
companies so that they and other major corporations such as Ticket Master, can
control concert tours and monopolize everything from ticket prices to the
performances of major stars. Even the major stars become trapped in this
commercial scheme because dozens or even hundreds of people in their entourage
and in the tour labor force depend on their tours and performances.
Retail
stores
The retail sales of
popular music have also been consolidated. Independent and "mom and pop"
retailers have been bought out or driven out by major corporate retailers such
as Best Buy and WalMart.
In fact, WalMart sells 9% of the all the recorded music in the US.
Cross Media Marketing
The goal of major corporations is to create what marketing people refer to as "media synergy." This is basically a strategy for getting the biggest bang possible out of their marketing buck. This occurs when popular music can be linked with radio, movies, videos, records, magazines, theme parks, and an assortment of branded goods.
An example of media synergy is the use of popular music in commercials designed to sell brands and products, or the use of commercials as a context for creating recognizable music and performers. The use of popular music to sell products is relatively new in the US and other industrialized nations. This is a strategy that would have been unthinkable before the 1980s. In fact, it would have been seen as a prostitution of music − the ultimate form of selling out and compromising artistic integrity and creativity. The widespread acceptance of this strategy today clearly illustrates the power of market forces to influence culture and society.
Once marketing people in transnational corporations began to brainstorm strategies that would associate their products with the emotions and memories of consumers it did not take them long to hit on music as a vehicle for making this connection. After all, how many of our emotions and memories are cued by particular songs and musicians? Many of us hear particular songs and instantly remember people, places, and things that have been important in our lives. The assumption is that if our memories and emotions can e connected with brands and products, we will consume particular things and accept as normal and natural a lifestyle based on consumption.
For example, marketing people at Nike knew exactly what they were doing when they obtained permission to use the Beatles' song, Revolution, to sell sport shoes. The use of this song in a commercial not only attracted widespread attention, but it appropriated the notion of revolution and connected it with buying athletic shoes made by workers in sweatshops in Southeast Asia. From a historical perspective this was clearly a case of devolution rather than revolution.
From the perspective of pop musicians there is nothing more useful to one's career than having their music used in commercials. Ads clearly reach more people than MTV, MTV2, and VH1 combined. Ads appear on radio, television, and theater promos, and the performers in the ads may be pictured in magazines and other print media.
One of the classic forms of cross media marketing is the strategy of sponsoring television shows in which unknown contestants compete to become a pop music star. This enables the major recording companies to actually begin marketing a performer and a song before they even exist!
Independence: Does It Exist?
Despite the power of major entertainment corporations, independent labels continue to exist. They struggle to discover and develop talent at the local, grass roots level. When artists emerge and become successful, they enable the smaller companies to continue this process. However, there is always the chance or threat that small companies and emerging artists associated with those companies will be bought by one of the big five media entertainment corporations and plugged into the machinery of the music industry.
This is what occurred with Nirvana and other bands (Tommy Boy, Def Jam, etc.) that made their starts in local clubs and neighborhoods. Legends of the meteoric rise to stardom of particular performers now permeate street music culture and influence the form and content of local music (need data on this). The history of hip hop illustrates this process.
Is it possible for bands to create and maintain their own labels? Yes, but only with great effort and luck. And it is a major political challenge − meaning that it requires being able to deal with pressures exerted by major corporations.
The Internet has emerged as a medium for independence. But the struggle to keep the Internet open is ongoing.
Consumer Activism: Do Fans Have Power?
Individuals often feel powerless in the face of corporate forces that seem unstoppable. However, there are things that popular music fans can do as individuals and as members of action groups. They can support independent bands, record labels, and retail stores. They can promote and support alternative radio stations and public access television. They can sponsor educational forums in which they inform people why every rock star looks like Brittany Spears and In Synch.
At the grass roots political level we can form groups that encourage the enforcement of anti-trust laws, that reclaim the public airwaves and set publicly responsive standards for their use, and that push for legislation that opens the door for more local FM radio. And we can support artists who are ready and willing to promote a politically progressive consciousness among fellow artists who give higher priority to creativity and autonomy than they do to playing bad odds for becoming rock stars.
What Was Missed in Money for Nothing?
Game Over: Gender,
Race & Violence in Video Games
(Media Education Foundation, 41 minutes)
Computer video games
generate nearly $7 billion in annual sales. An increasing number of children
spend an increasing amount of time playing these games. However, sociology and
other social sciences have been slow to study how these games are integrated
into people's lives.
These are research questions that await study. The emphasis in Game Over is on games played by young boys. What about games played by children, boys and girls, younger than 8 years old, or 5 years old, and what about games played by men and women college students?
This could be the topic of your last assignment: If you are interested in these questions, go play games with kids you know, and talk with them about their experiences. Learn how they give the games and game experiences and then incorporate those meanings into their lives, How are game experiences related to culture, ideology, social interaction, identity, socialization, social structure, social institutions, social inequality? These are sociological questions, and they are important to ask as we live in a culture and society that is increasingly constituted by media images.
Billy Golfus was an award-winning radio journalist when an accident in 1984 left him brain damaged. He did this film after spending 10 years as one of about 43 million Americans with disabilities (remember, there are various definitions of "disabilities" and these definitions are constantly debated in connection with social policy).
When Billy Broke His Head is a film about the politics of making identity claims under the constraint of being in a wheelchair, having brain damage, or having any other attribute socially defined by many others as discrediting. In other words, Billy is coping with stigma. His story shows how this can be frustrating and exhausting, despite emerging changes in our culture regarding to the meanings given to physical disabilities.
This could be described as a "road film" as Golfus goes around the country meeting with people with disabilities. He focuses on those who have been involved in political activism and created some of the political pressure that led to the passage of the Americans with Disabilities Act in 1990.
Golfus focuses on the tendency among many (temporarily) able-bodied people to expect that people with disabilities are "tragic but brave" or "flawed but inspirational" or just "fragile and helpless."
People with disabilities often discover that people who consider themselves to be "normal" stigmatize them, and deal with them in terms of stereotypes related to the stigma. This creates challenges when it comes to initiating and maintaining social interaction, or it leads people with disabilities to be socially isolated. Interaction is likely to be fleeting when people do not treat you as a competent human being with a contribution to make. Interaction can become tedious when you answer for the 3000th time "What happened to you?" − especially when you have so many other things you want to discuss.
Golfus also discusses how the isolation of people with disabilities subverts knowledge of disabilities and leads to a situation where people with disabilities are often stared at and treated as curiosities.
The main point of the film is that disability is more of a "political fact" than anything else, and it requires political actions to deal with issues related to the lives of people with disabilities. The focus on finding "cures" for disabilities is needed. However, it can be counterproductive when it leads people to define people with disabilities as "sick" and in need of medical treatment rather than in need of social transformations that would enable them to successfully claim identities related to something other than their disabilities. Of course, changing cultures and social structures is not easy but it is necessary if we are to deal with the public issue of disabilities instead of simply the private troubles of those with disabilities.
Tough Guise (Jackson Katz; produced by Sut Jhally)(Note: there are rough draft notes based on an initial viewing)
(Gender) Ideology is powerful in our lives − even if we do not agree with a particular ideology, it can be difficult to resist if it is deeply rooted in the culture, and it is certainly difficult to transform a dominant ideology. MUST BE ABLE TO USE THE MEDIA (but access, except through WWW is very difficult because corporations control 99% of the access. PBS and NPR are struggling. Public airwaves issue − we could make many changes in the strings we the people attach to leasing the airwaves to private media corporations.)
Power is at least partly grounded in ideology − issues related to maleness/masculinity, whiteness, heterosexuality (eg: parents warning daughters about lesbian coaches and players; heterosexual males have sexual assault rates many times higher), being able-bodied are not raised. These things remain invisible, and this enhances power associated with certain categories. DOMINANCE FUNCTIONS WITHOUT INTERRUPTION BY BEING UNNAMED.
NOTE: Katz argues that the challenge of being a male in this society has become greater over the last 50 years. This is not only because of women contesting what it means to be a woman. It is also because of people contesting what is means to be a man. The efforts to preserve traditional masculinity have become increasingly desperate − bigger guns, bigger bodies ("guns"), more killing, bigger fights, rougher play (NFL highlight films; hockey fights), hyper-masculine caricatures in the media, and in everyday life − they would be funny if they were not so dangerous!
Cool Pose and men of color (facing a greater crisis of masculinity because of less access to institutionalized seats of power in society)
"The stronger women get, the more men love football" (Nelson) and watch the WWF! (retrenchment is always present in the face of change − vested interests are strong!)
(Note: themes of powerlessness that are the subtexts in WWF dramas − the bosses and the manipulative women)
ALTERNATIVE IMAGES AND IDEAS ABOUT MASCULINITY
McGuire and Sosa (noncompetitive; emotional; sensitive)
Ali (vulnerability; other media representations of vulnerability)
Music lyrics (Garth Brooks, etc.)
Katz notes that all change/transformation is accompanied by efforts to retrench (go back to the way things were, to the basics). This means that culture and ideology often contain contradictions, inconsistencies. In fact, many would say they are inevitable. This makes them tough to study and to identify what might be called "dominant culture" and dominant ideology, especially in rapidly changing cultures where democracy and freedom of speech and expression are basic principals.
Retrenchment in the guise of innocence and the idealness of a conflict-free existence is especially effective − this is where DISNEY enters the picture: If we only could eliminate all those troubling aspects of our pasts and just get along by burying differences! (Who is most likely to say this? Those who were not hurt or even privileged by the events of the past, and those whose characteristics are not defined as "different")
Question: What would happen in a culture if everyone's dream was the same (happily ever after with the prince, plus quick wealth, power, fame, plenty of sex and exciting recreational opportunities)?
Additional notes from Coakley
Adapted from Coakley, Sport in Society: Issues and Controversies (7th edition, 2001, McGraw-Hill)
We need new definitions of masculinity in society. As things are now, dominant forms of sport tend to normalize the idea that masculinity involves aggressiveness and a desire to physically dominate others. In fact, some people associate men's behavior in sports with biological nature and conclude that traditional definitions of masculinity are "natural." Strong and aggressive men are lionized and made into heroes in sports, while weak or passive men are marginalized and emasculated.
As boys and men apply this ideology to their lives, they learn to view manhood in terms of things that jeopardize the safety and well-being of themselves and others. They may ride the tops of elevators, drive cars at breakneck speeds, play various forms of "chicken," drink each other "under the table", get into fights, use violence in sports as indicators of manhood, use dangerous substances to build muscles, avoid interacting with women as equals, keep sexual scores in heterosexual relationships, rough up girlfriends or wives, rape, or kill "unfaithful" women. Some men learn that size and toughness allows you to get away with violating norms, and that status depends on making others fear or depend on you. If men take this ideology far enough, they may get in the habit of "forcing their way" on others through physical intimidation or coercion.
Even though this ideology of masculinity can be dangerous and socially isolating. For example, male athletes are seldom criticized for using it to guide their behavior in sports. In years of experiences in and around sports at all levels I've never heard coaches scold athletes for hitting someone too hard or showing no feeling when they have blown out someone's knee or knocked someone unconscious, or paralyzed or even killed an opponent (as in boxing). Is it dangerous to teach young men not to hesitate to hurt people, or not to express remorse when they do? Does this destroy their ability to empathize with others and feel their pain? If you teach boys to be tough and to dominate others, will they be able to develop intimate and supportive relationships with other men or with women? How will they handle their relationships with women? Will their rates of assault and sexual assault be high?
The frightening record of men's violent and destructive behavior suggests that there is definitely a need to develop additional and alternative definitions of masculinity. The dominant definition of masculinity and the idea that "boys will be boys" is closely associated with serious problem behaviors in many societies around the world?in other spheres of everyday life as well as sport . However, dominant forms of sport in today's society seem to prevent people from raising questions about gender ideology. The study of sports in society has an important role to play in the raising of these questions.
Film: Mickey Mouse Monopoly
Issues raised by film:
What types of stories get invented and perpetuated in public
culture?
What is the impact of Disney on childhood culture in the US and around the
world?
If culture partly consists of stories about history and current ways of life, who tells the most popular stories in US culture? If Disney and all of its media holdings, theme parks, retail outlets, and other entertainment companies are key players in this storytelling process, what kind of power do they have in the culture? What are the issues associated with such power?
What does it mean to say that many children around the world have been "raised on Disney" and had their imaginary worlds influenced by Disney characters and dramatic plots?
When storytellers become powerful "creators of popular discourse" in a culture, what are their responsibilities as citizens? Or can they ignore citizenship and simply be profit making groups of people responsible only to shareholders?
How are gender and gender relations represented in Disney cartoons? Most important, how do children "read" these representations and then incorporate them into their own play activities and their understanding of the social world?
Where do writers obtain their inspiration and sources for the images and representations they include in feature length cartoons?
When Disney characters take on race-related or ethnic personas, are they portrayed accurately in terms of history, heritage, and current conditions?
When Disney "edits" history, what do they leave out, and what do they include? In other words, what is not represented in Disney films?
How does Disney and other major transnational corporations get people to advertise their products and to pay Disney as they do so?
After seeing the film, will you watch Disney films differently? If not, why not? If so, how so?
As a parent (or future parent), how will you handle or mediate the influence of Disney in the lives of your children?
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Film: ADVERTISING AND THE END OF THE WORLD (Sut Jhally)
Jhally critiques capitalism. He says that capitalism has produced dramatic changes in the cultural and physical landscape; it has given rise to the most sophisticated production processes the world has ever known, and it now requires compulsive and impulsive consumers in order to survive.
Consumption must be viewed in the context of capitalism, lest it be misunderstood.
Desire and identity have been linked with commodities as the result of a massive investment of
resources, care, creativity, and thought into perfecting a commercial discourse.
Jurassic Park cost less per minute of production than a group of ads of similar length. Speilberg's genius
has been eclipsed by many working in the realm of commercials.
Jhally notes that advertising and commercial discourse have colonized contemporary culture, both space
and consciousness; we experience 3600 commercial expressions per day
Space: sport stadia = shopping centers and billboard spaces with fields in the middle; outer space billboards; custom "cyber-billboards" for sports fields
Consciousness: movies (James Bond), DeBeers and "diamonds are forever" slogan has provided a
way for commercial culture to structure intimacy − and you will discover this soon, if you have not already done
so.
Jhally focuses on the "cultural role" of advertising rather than its "marketing role." He notes that advertising
is a cultural system that has become the primary source of "story telling" in our culture (listen to little kids) in that
it presents images and messages re: to how to behave, what's good/bad, valeus, etc.)
The consistent stories communicated in and through advertising are:
1. What constitutes happiness?
Happiness and political freedom are linked to consumption & commodities. BUT people say they want:
Advertisers have known this since the 1920s! And they have linked products to these themes in an effort to
create a fantasy world based on commodities. Jhally notes that if we wanted to create a culture in which we were happy in terms of these 6 things, we would
not create a consumer culture.
2. What is society? (and the individual-society relationship -- M. Thatcher:"there is no society; there are only
individuals and families")
3. What is the time frame we use to think about our lives?
Jhally closes with the plea to develop critical abilities to deconstruct that advertising that is so pervasive in our lives, and to take social action in opposition to the stories told in and through advertising.
Coakley's notes:
I get a kick out of the debates about whether it is Hollywood, video games, and bad TV programs that are
presenting immoral and subversive images and discourse to "our children." The most influential and pervasive
creators of images in this culture are the representatives of our corporate capitalist economy.
However, we never even raise that issue in our discussions about culture --- the fact that stories, images, and
narratives about happiness, society, and the future are being told by representatives of the marketplace,
accountable to nothing but market forces and whatever laws regulate their actions.
We have an amazing faith in "the market" and "market forces" in this culture. We assume they will bring power
to our homes and deliver health care to all, and we seldom have examined critically what kinds of things are
best accomplished within the context of the market, and what kinds of things cannot be accomplished efficiently
within a market context.
We are socialized to NOT ask the questions that Jhally is asking. His questions and the issues they raise have
been pushed to the margins of culture, to the margins of our public discourse. In fact, when they are raised,
many people label them as "political" and dismiss them as based in vested interests when in fact they are the
only way we can begin discussing things related to the common good. Advertising has led many to believe that
the common good is tied to measures of GDP (production and productivity) and indexes of "consumer
confidence."
Gore and Bush never even hinted that either one of them would ask any of the questions that Jhally is asking. In
fact, Jhally is asking questions that challenge the policies and platforms of both candidates.
Gore ran on the platform that we have increased our production and consumption so much over the past 8
years that we should stay with him. Bush said that production and consumption can only stay high if we remove
government regulations that restrict corporations and people from producing and consuming more. The only
candidate that even is aware of the issues raised by Jhally is Nader, and he doesn't have a platform; and he
has little money flowing in from big corporations.
BUT the notion of sustainable lifestyles is becoming more popular. Will it become a social movement? Will it be
able to change the course of popular discourse in the face of the pervasive global power and resources of
corporate capitalism. One-half the largest economies in the world are not nation-states, they are corporations.
The WTO and the global flow of capital has immense impact − expanding markets is what is on people's
minds, even though expanding markets generally are unrelated to the things that people say are the foundation
of happiness for them.
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FILM: DREAMWORLDS II
(Note: the legal battle fought over this video revolved around whether educators could use materials from the
media in their analysis of the media in their classes. Can huge media corporations curb discussion and
criticism of their publicly aired materials? Sut Jhally was ready to fight for the free speech rights of media
analysts, but MTV withdrew its suit against Dreamworlds because they thought the publicity associated with the
case would cut their ratings too much)
MTV began when record companies wanted to use TV to advertise their products.
Main issue presented in film:
Even when women tell stories there is pressure to have the themes fit within existing "story lines"
SJ argues that there is nothing inherently negative about the story lines or the techniques used to
present them. But he does ask the question, "What affect do these stories have on the social construction of reality?" Do men
of any age use the stories to understand their relationships with women in the real world?
SJ uses "The Accused" to bring home his question in powerful terms. He then argues that these stories in
MTV and in the media generally do not CAUSE violence against women, but they create a cultural space in
which such violence is seen as possible and in which it is normalized.
SJ focuses almost exclusively on stories about sexuality. But he suggests that there are other stories about
social class and welfare, etc. in the media.
CENSORSHIP: SJ is clearly against censorship. In fact, he argues that what we see is the result of
"market censorship." He argues that what is needed is less censorship and more diversity and
honesty in the stories that are told. This would enable people to deconstruct stories in the Dreamworld in critical fashion. He calls for "democratic
access" to positions of storytelling in our society, but he never outlines how that might occur.