Bachelor of Innovation Family of Degree Programs

"Research is the transformation of money into knowledge Innovation is the transformation of knowledge into money! "
Ray Mears, 3M, "Protect and Survive" Design Council Business Network Surgery, April 5, 2001

Creativity is thinking up new things. Innovation is doing new things. - Theodore Levitt

Background and Motivation.

What is Innovation?.

A. Program Description and Goals.

Innovation and Cross Discipline Cores:

Program Administration.

Overall Program Student Learning Goals:

B. Concerns to be addressed.

The Need/Demand for Bachelors of Innovation family:

Why name the familyBachelor of Innovation ?.

Why should UCCS offerBachelor of Innovation ?.

C. Program Quality and Institutional Capacity.

1. Admission, Transfer and Graduation Standards.

2. Curriculum Description .

Proposed Bachelors of Innovation majors.

Bachelor of Innovation in Business Administration.

Bachelor of Innovation in Computer Science.

Bachelor of Innovation in Computer Security.

Bachelor of Innovation in Game Design and Development (GDD)

Bachelor of Innovation in Electrical Engineering.

New Course Descriptions.
GAME DESIGN AND DEVELOPMENT SAMPLE PROGRAM (Calculus Early)

The following document is intended for student use only. It represents the suggested order and semesters in which students should take courses to graduate within 4 years. Since each student starts at a different level of mathematical ability this listing should only be considered a guide. Specific questions about the sample program should be directed to the Engineering Advisor at (719) 255-3427. Please refer to the BI GDD Checklist for elective options and course prerequisites and corequisites.

    Courses marked with an * are often available in the summer. Courses marked with ** are ONLY offered in that semester. Please check with the Engineering Advisor if you would like to take some of these courses during the summer. Note that the default Cross Discipline Core for GDD students is the Creative Communication Core. If a GDD student wants to take the Business of Globalization cores instead, they can, but they re still required to take VA 101, VA 104, and VA 210 amoung their free electives.


    Freshman YEAR
    FALL SEMESTER (16 credit hours) SPRING SEMESTER (14 credit hours)

    **ENTP 100 Intro. to Entrepreneurship -- 3

    CS 110 Problem Solving Through Game Creation -- 3

    *ENGL 131 Rhetoric & Writing I -- 3

    *MATH 135 Calculus I -- 4

    ID101 COB/EAS Freshman Seminar
    (BYOB, ItechKnow, Mindsorms)- 3

    GDD 120 Intro. Programming for Game Developers - 3

    **INOV 101 The Innovation Process -- 3

    PES 111 General Physics I -- 4

    PES 116 Advanced Physics Lab I -- 1

    VA 101 Beginning Studio 2D - 3


    SOPHMORE YEAR
    FALL SEMESTER (16 credit hours) SPRING SEMESTER (16 credit hours)

    GDD 220 Data Structures for Game Developers -- 3

    INOV 201 Innovation Team, Reporting & Analysis -- 1

    **INOV 210 Tech. Writing, Proposals,and Presentations -- 3

    LEAD 106 Leadership Communication - 3

    MUS 215 The Computer in Music-- 3

    VA 104 Beginning Drawing - 3

    BLAW 201 Business and Intellectual Property Law -- 3

    Comm 201 Oral Comm. In the Workplace - 3

    CS 302 Adv Object Tech Using C#/.NET.C# OR
    CS 306 Object-Oriented Programming in C++ -- 3

    INOV 202 Innovation Team, Reporting & Analysis -- 1

    VA 210 Digital Imaging - 3

    WMST 201 Gaming and Society: Gender and Ethnicity -- 3


    JUNIOR YEAR
    FALL SEMESTER (16 credit hours) SPRING SEMESTER (15 credit hours)

    CS 335 Intro. to Game Design and Development -- 3

    INOV 301 Innovation Team, Reporting & Analysis -- 1

    *MATH 313 Intro. to Linear Algebra -- 3

    GDD Concentration Course -- 3

    Cross Discipline Core Course -- 3

    Natural Science Elective -- 3

    CS 480 Computer Graphics -- 3

    INOV 302 Innovation Team, Design & Research -- 2

    Cross Discipline Core Course -- 3

    GDD Concentration Courses -- 3

    Natural Science Elective -- 2

    *Free Elective -- 2


    SENIOR YEAR
    FALL SEMESTER (14 credit hours)

    SPRING SEMESTER (13 credit hours)

    BUAD 400 Government, Law, and Society -- 3

    CS 478 Adv. 3D Games and Digital Content Creation -- 3

    INOV 401 Innovation Team, Design & Research -- 2

    GDD Concentration Course -- 3

    *Free Elective -- 3

    GDD 410 Advanced Game Design Concepts -- 3

    *Free Elective -- 2

    INOV 402 Innovation Team, Design & Research -- 2

    GDD Concentration Course -- 3

    GDD Concentration Course -- 3




    Bachelor of Innovation in Electrical Engineering

    Objectives
    The Bachelor of Innovation in Electrical Engineering will provide students with both the technical and business background to work on innovative electrical engineering-related projects, including the ability to: (1) recognize the broader issues in electrical engineering technology-related problems; (2) understand the technological, business, legal and societal constraints affecting this technology; and (3) have the ability to communicate the key issues, needs, potential options, and final solution to a challenge. The program seeks to prepare students for successful careers and lifelong learning. In addition to the technical competence to be expected of a graduate with a bachelor s degree in electrical engineering, students will develop the critical thinking skills, multi-faceted team oriented skills and basic business background to ensure that they can effectively compete in the changing technological career landscape for positions that are unlikely to be off-shored.

    Degree Requirements
    The degree requirements for the Bachelor of Innovation degree in Electrical Engineering require completion of at least 128 credit hours, participation in the Exit Interview, a minimum 2.0 grade point average in all ECE courses and all courses taken at the University of Colorado, and a minimum 2.0 in ECE 1411, ECE 2205 and ECE 2411. The courses for the degree are outlined as follows

    Innovation Core (27 credits, 15 of which are HSS)

    Business Core (21 credits, 6 of which are HSS)

    or Globalization Core (21 credits, all of which are HSS)

    Mathematics (18 credits):

    MATH 135. Calculus I 4
    MATH 136. Calculus II 4
    MATH 235. Calculus III 4
    MATH 340. Intro to Differential Equations 3
    ECE 3610. Engineering Probability & Statistics 3


    Science (11 credits):

    Physics: PES 111, 112, 213 11

    English (3 credits):

    Eng 131 Writing and Rhetoric 3

    EE Core (39 credits)

    ECE 1001 Intro. to Robotics 3
    ECE 1411, 2411. Logic Circuits I, II 4
    ECE 1021. Computer Based Modeling 3
    ECE 2050. Introduction to Physical Electronics 3
    ECE 2205, 3205 Circuits and Systems I, II 8
    ECE 2610. Introduction to Signals and Systems 4
    ECE 3020. Semiconductor Devices I 3
    ECE 3110. Electromagnetic Fields I 3
    ECE 3210 Electronics I 3
    ECE 3230 Electronics Laboratory I 1
    ECE 3420. Microprocessor Systems Laboratory 1
    ECE 3430. Intro to Microcomputer Systems 3

    Electives (9 credits)

    Technical Electives Select from: 9
    Electrical and Computer Engineering (3000 level or above)
    Computer Science (300 level or above)

    Bachelor Of Innovation In Electrical Engineering Sample Program

    The following document is intended for student use only. It represents the suggested order and semesters in which students should take courses to graduate within 4 years. Since each student starts at a different level of mathematical ability this listing should only be considered a guide. Specific questions about the sample program should be directed to the Engineering Advisor at (719) 255-3427. Please refer to the Major Checklist for elective options and course prerequisites and corequisites.

    Courses marked with an * are often available in the summer. Courses marked with ** are ONLY offered that semester. Please check with the Engineering Advisor if you would like to take some of these courses during the summer. Please note that all ECE courses numbered above 3000 are generally only offered during the indicated semester, except for ECE 4890 and 4899.

    FRESHMAN YEAR
    FALL SEMESTER (16 credit hours) SPRING SEMESTER (16 credit hours)

    *MATH 135 Calculus I -- 4

    *PES 111 General Physics I -- 4

    ID101 Mindstroms Freshman Seminar -- 3

    *ECE 1411 -- Logic Circuits I -- 2

    **ENTP 100 Intro. to Entrepreneurship -- 3

    *MATH 136 Calculus II -- 4

    *PES 112 General Physics II -- 4

    *ECE 2411 Logic Circuits II -- 2

    *ENGL 131 Rhetoric & Writing I -- 3

    **INOV 101 The Innovation Process -- 3



    SOPHOMORE YEAR
    FALL SEMESTER (15 credit hours) SPRING SEMESTER (17 credit hours)

    *MATH 235 Calculus III -- 4

    *ECE 1021 Computer Based Modeling -- 3

    ECE 2610 Intro to Signals and Systems -- 4

    **INOV 210 Tech. Writing, Proposals,and Presentations -- 3

    INOV 201 Innovation Team, Reporting & Analysis -- 1

    *MATH 340 Intro. to Differential Equations -- 3

    ECE 2205 Intro. to Circuits and Systems I -- 4

    ECE 2050 Intro. to Physical Electronics -- 3

    *Cross Disciplinary Core -- 3

    INOV 202 Innovation Team, Reporting & Analysis -- 1

    **BLAW 201 Business and Intellectual Property Law -- 3


    JUNIOR YEAR

    FALL SEMESTER (16 credit hours)

    SPRING SEMESTER (17 credit hours)

    ECE 3210 Electronics I -- 3

    ECE 3230 Electronics Lab I -- 1

    ECE 3205 Circuits and Systems II -- 4

    ECE 3420 Microprocessor Systems Lab -- 1

    ECE 3430 Intro. to Microcomputer Systems -- 3

    INOV 301 Innovation Team, Reporting & Analysis -- 1

    *Cross Disciplinary Core -- 3

    ECE 3110 Electromagnetic Fields -- 3

    ECE 3610 Engineering Probability & Stats -- 3

    INOV 302 Innovation Team, Design & Research -- 2

    *Technical Elective Courses -- 3

    *Cross Disciplinary Core -- 6


    SENIOR YEAR

    FALL SEMESTER (17 credit hours)

    SPRING SEMESTER (14 credit hours)

    ECE 3020 Semiconductor Device I -- 3

    *MATH elective numbered 310 or higher -- 3

    INOV 401 Innovation Team, Design & Research -- 2

    *Technical Elective Courses -- 3

    *Cross Disciplinary Core -- 5

    BUAD 400 Government, Law, and Society -- 3

    INOV 402 Innovation Team, Design & Research -- 2

    Free Elective -- 3

    *Technical Elective Course -- 3

    *Cross Disciplinary Core -- 3

      New Course Descriptions INOV 101 The Innovation Process
      3 Credits, no Prerequisites

    This course will review the innovation process, the key components in the process, and examples of major innovations through history. The objectives are to instill an understanding of the broad interdisciplinary nature of issues that must be addressed for successful innovation. The course will emphasize reading, writing, critical analysis and discussion, and will develop these skills. The course will also include group exercises focused on improving team dynamics, brainstorming, conceptual-block busting and other creativity and problem solving activities. This course is largely reading/writing and presentations and should be classified (for ABET) as a HSS course.

    INOV 210 Technical Writing, Proposals and Presentations
    3 Credits, Prerequisites ENGL131

    This course, a replacement for ENGL 309, develops technical writing skills of the students. This course should to be taken in the sophomore year, and is required before students can enroll in INOV 301. The course will address five major types of technical writing: project reports, funding) proposals, magazine/trade articles, technical reports, and journal articles. It will also cover financial reports and oral presentations. The course will also include peer review and critical assessments of the writing of others. The course assignments will be related to their Innovation Team efforts.

    INOV 201/202/301 Innovation Team, Reporting & Analysis
    (1 credit, 3 terms), Prerequisites: INOV 101

    All Bachelor of Innovation students will take this class, starting sophomore year. This course will meet 1 hour per week and will focus on reporting and analysis. The students will be providing background research for the teams, analyzing data (technical and market) and working on reporting and other technical writing component. They are the junior members of the team, learning about the overall process and projects by experience while exercising their more limited skill set in a productive manner. About 1/4 of the course will be "lecture", the majority will be presentations by the various teams on their projects with the Sophomore/Junior students leading the reporting efforts for their team and doing library and other background analysis work. Exceptional students may, during this course, be actively doing design/implementation/research for the team. One goal is for the students to be exposed to a wide range of different topics/projects and to provide feedback to those other teams. The students are expected to spend 2-4 hours per week outside the class working on their team efforts including occasional meetings with the sponsoring company.